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How to use sweetfx directx 12
How to use sweetfx directx 12










You should see a spinning cube on a blue background like in the picture below: The project will compile, deploy and run. Once it’s complete, you should be able to run the example scene, so go ahead and hit run: The template will set everything up for you so the app should be all ready to run when Visual Studio completes the setup.

how to use sweetfx directx 12

Give it a proper name and hit OK to create a new project. Be sure to select the DirectX 12 App from the project template. Launch Visual Studio 2015 and create a new project. Note: This series is aimed for beginners on DirectX and graphics programming in general.ġ) Get Visual Studio 2015, the community version can be downloaded from free here:Ģ) Make sure to select the Windows Universal component when installing:ģ) Optional: Watch Chas Boyd give a great talk on Direct3D 12 at Intel’s Buzz Workshop At a later stage we will dive deeper into buffers, command lists, pipeline and much more. This tutorial is just part 1 in a longer DirectX 12 tutorial series. This means that you will get better performance and room to do a lot of neat stuff, but it also gives you more responsibility when it comes to handling the low level stuff.

how to use sweetfx directx 12

I will go more in-depth on the DirectX 12 SDK later in this series, however for now, I would like to show you how you can create a new DirectX 12 enabled project, explain what’s going on, as well as direct you to the resources made available by my friends in the DirectX team.ĭirectX 12 brings a lot of new features, and it takes you much closer to the hardware than ever before. Windows 10 has just been released, and with it Microsoft’s latest iteration of DirectX – DirectX 12.












How to use sweetfx directx 12